I have created a player input component (bindaction), for switching weapons, this is also in the project settings as seen here
along side this i have created 2 seperate classes for both weapons, as seen here, at the end of the code,the active gun is what shoots, according to the CPP File
i want to know what i should add in the end of my action mapping, to switch my weapon class, could someone give me a piece of advice? or help me?