Hello! I have started to extend the given GDD, and I wanted to describe more in detail what exactly does happen in the scenes (existent states, transitions between them, etc…).
I would like to know your opinion before I go on with the design: what do you think about a description as follows?
Ps. Sorry about the formatting, I have not much time today and I made only a small copy-paste of my doc.
Thank u!
CELL SCENE:
- Cell state
Descr: player in the middle of the cell.
Possible actions:
a. Sheets -> Go to the sheets (go to Sheets_0 state – 2)
b. Mirror -> Go to the mirror (go to Mirror state – 4)
c. Lock -> Go to the door (go to Lock_0 state – 3)
- Sheets_0 state
Descr: player goes under the sheets to see if there is something under them
Possible actions:
a. Return -> Go back to the middle of the cell (back to Cell state – 1)
- Lock_0 state
Descr: player goes to the door and punches the lock of the door
Possible actions:
a. Return -> Go back to the middle of the cell (back to Cell state – 1)
- Mirror state
Descr: player goes to the mirror and looks at it
Possible actions:
a. Return -> Go back to the middle of the cell (back to Cell state – 1)
b. Take -> Take down the mirror to inspect it (go to Cell_mirror state – 6)
- Cell_mirror state
Descr: player touches the mirror front part
Possible actions:
a. Sheets -> Take the sheets (go to Sheets_1 state – 6)
b. Lock -> Go with the mirror to the lock of the door (go to Lock_1 state – 7)
- Sheets_1 state
Descr: player cleans the mirror with the sheets, hoping to find out something
Possible actions:
a. Return -> Drop the sheets and take the mirror (go to Cell_mirror state – 5)
- Lock_1 state
Descr: player inserts the edge of the mirror in the lock
Possible actions:
a. Return -> Take out the mirror from the lock (go to Cell_mirror state – 5)
b. Open -> Turn the mirror in the lock (go to Freedom state – 8)
- Freedom state
Descr: player opens the door and leaves the cell
END OF SCENE