So, I have been having a difficult time with the armature modifier even in a simplified case. What I want to do is rotate a small cube on top of a bigger cube (show below) but using the armature modifier instead of the parenting bone heirarchy:
Here are the steps I have taken (“UpCube” and “DownCube” mesh objects have now been merged in a single mesh object called “Cube”):
Step 1: Select the faces of what used to be “UpCube” in edit mode.
Step 2: Create new vertex group (called “UpCube”) and lock it.
Step 3 and 4: Switch back into object mode and rename the bone, under armature, “UpCube.” Then select “Cube” mesh object and select the Armature modifier. Select the object “Armature” and apply.
Step 5: Select the bone “UpCube” and switch into Pose mode.
Step 6: Rotate the bone “UpCube” and note that the corresponding mesh group fails to follow.
I am missing something incredibly obvious but I need some help in seeing where I have gone wrong…