Hi,
When I equip my healthy heat with value 20 for health modifier, the health goes up double the amount from 200 to 240. I assume the modifier is getting added twice but I can’t figure out why. Any suggestions of why this would happen or where to look?
I tried adding a print statement to the public IEnumerable GetAdditiveModifers(Stat stat), but it won’t let me. If someone could explain that as well it would be helpful. This would have been helpful to figure out if it is adding twice.
Thanks