I went through both of the health lectures and when I press play both of the health stats are not changing at all
I know Sam mentioned something about the below that it will get fixed later on so not sure if that could be causing issues for me
private void Start()
{
healthPoints = GetComponent<BaseStats>().GetHealth();
}
I’ve also used the namespace of “attributes” like same advised
both of the health values remain at 100%
for reference I’m using Unity 2020.3.18f1