I was wondering if there was a more direct approach possible for displaying the healt bar of the tank.
First i made a tank variable in the player ui bp
then i tried binding the function to the progress bar.
this doesnt seem to work but i don’t know why?
I managed to get it to work by going into playercontroller.cpp and adding a TankRef to the parameters. No BLUE but definitely GREEN here’s pics:
In Playercontroller.h

In Playercontroller.cpp

Afterwards go into TankPlayerController_BP and, I changed found aiming component to constructed, and pull another return value from the create widget node and do set tankref, then drag tank ref from FoundAimingComponent. I couldn’t figure out how to get a tank ref without doing that as I am not that super yet 
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