I am trying to figure out how to do a “healing spell” for my game.
What I want to do is: for each x amount of mana spent, heal 1 HP.
I am using a heart system for the health and draining mana using:
CurrentMana -= amountToSpend * Time.deltaTime;
I am looking on google and YouTube how to do it, but I can only find how to do healing VFX
Any ideas on how to do this?