I had to add
#include "Classes/Kismet/GameplayStatics.h"
to make sure that
UGameplayStatics::SuggestProjectileVelocity(
this,
OutLaunchVelocity,
StartLocation,
HitLocation,
LaunchSpeed,
false,
0.0,
0.0,
ESuggestProjVelocityTraceOption::DoNotTrace
);
Will show up in intellisense. Just FYI if you’re having problems.