My HDRI from Textures.com does not appear to be affecting the lighting in my scene, I have scene lights and scene world checked under viewport shading, any advice? A quick search suggests I ‘delete lighting cache’ under the indirect lighting tab however this option is greyed out.
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When you say “affecting the lighting in my scene”, are you referring to the overall brightness, or the way shadows are rendered?
In EEVEE, world lighting doesn’t cast shadows – so you might not notice any effect there.
Try seeing how things change when you flip over to Cycles
and manipulate the Strength
of the Background node.
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Thanks for your reply, that’s fixed the issue
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