Having trouble getting the worn edge effect

Hi! I was trying to replicate what Michael was showing on Suzanne in this lecture, but I always get a uniform factor coming out of the “pointiness” output of the geometry input node. For comparison, I added a subdivision modifier with level 2 (ctl+2) like Michael did in the lecture and put the same values in the contrast node:

I’m using blender v2.82.7. Am I doing something wrong?

Thanks!

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I believe the pointiness node is broken. It’s a bug, unsure when it is repaired.

Ok that makes sense! Thanks FedPete!

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