I assume the problem relates to the blueprint but I’m a bit new at this so I don’t really know.
I’m trying to display the max ammo and how much you currently have to the hud screen, but because of whatever I did wrong it’s only displaying 0/0 besides 10/10.
I’ve played around a little bit and got something to work but I was wondering if someone could tell me a more efficient way to do this?
Get the owning actor instead.
This may not be the best way of doing things but I added a variable which is a reference to the ShooterCharacter object which I could use to bind to the widget.
This node would be better
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