I imported below mesh objects from blender to unreal engine, and in unreal engine, their pivot points just changed automatically to the world origin. I searched on the internet about the solution to this problem, and I got two solutions, either set the origin offset manually in the unreal engine or the other option is about re-importing and it seems this one is way to long process. Does anyone have any better idea to solve this issue?
It should be the same as in what you have in Blender, no? Are they supposed to be separate meshes?
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All the origin point locations are messed up. Yes, I have made separate meshes for the cannon.
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Just to clarify, you imported them as separate meshes?
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I imported all the meshes from a single .fbx file.
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Then I assume that is the issue. Did you use the Unreal Blender Tools thing provided by Epic?
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I am unaware of the Unreal blender tools. How can I get those? And should I need to import all meshes separately by exporting in separate fbx file?
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I’ve not actually used it so I don’t know.
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Thanks A lot for the help.
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