using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField] float torqueAmout =1f;
Rigidbody2D rb2d;
// Start is called before the first frame update
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
if(Input.GetKey(KeyCode.LeftArrow));
{
rb2d.AddTorque(torqueAmout)
}
}
}