Having a bit of fun with the 2d RPG course

This is a quick sample of my version of the 2D project as of the Stagger and Oscilattion lecture.
A few touches of my own I’ve added: The Health bar for the player, a custom enemy from an asset pack, and I slipped in a waterfall effect.
Stephen turn down the bloom effect on the bullets… I decided to go the other way and run them up all the way to 11.

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where did you get the sprites for the health bar? I would like that as well, if I could.

It was one of the freebie packs in the Asset store, but I can’t remember which one atm.

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