I’ve been working on the course for awhile today and I ran into 2 errors
I noticed Ben got the same errors in this lecture also but never mentioned them. Any help would be appreciated.
I’ve been working on the course for awhile today and I ran into 2 errors
I noticed Ben got the same errors in this lecture also but never mentioned them. Any help would be appreciated.
Ok nevermind VS seems to just be fussy.
This was my code, minus the last semicolon on the outside of the }, which I thought you did not need.
#pragma once
#include "CoreMinimal.h"
#include "Engine/TriggerVolume.h"
#include "Components/ActorComponent.h"
#include "DoorOpen.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class BUILDINGESCAPE_API UDoorOpen : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UDoorOpen();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
private:
UPROPERTY(VisibleAnywhere)
float OpenAngle = 90.f;
UPROPERTY(EditAnywhere)
ATriggerVolume* PressurePlate;
};