HasNext Not Working when building game

Hey!

I noticed that when I built my game in the button for moving the dialogue along stays disabled and when I checked the logs PlayerConversant.HasNext always reads False

On the flip side in editor, the button shows up and PlayerConversant.HasNext always reads True
Have you ever come across this problem before and do you know of a way to fix it?

I know I hit you up with the answer on Discord earlier today, just dropping the same link here for the solution to this problem.:

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