[HALP] Triggering a second formation

Hello all,

I can’t seem to find anything on this, however have seen lots of great games being made with multiple formations of enemies. Have I missed a section on this?

I’m looking at how multiple waves are prepared and organised. I successfully duplicated and programmed a second wave, however can’t figure out how to call that script once the first formation has been destroyed. Even using this method, my staging area is looking cluttered already, with only two formations on.

Am I doing this wrong, it feels like there is a much more efficient solution to this?

Thanks,
Chris

Privacy & Terms