Hair curves

Suppose I want to export my character to a game engine, do I need to convert all the hair curves to mesh or will the game engine accept hair curves?

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Game engines generally like meshes :wink: Either way, you’d need to export your character as fbx, and FBX conversion will make a curve become a mesh anyway.
So to keep all under control Id personally convert that myself.
(Ofc keep the unconverted copy!)

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I think you need to merge them as a mesh.
It also depends on your export / import file.

Blender has its own way of doing things—the same for game engines.

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Thanks for the reply. I might just do it myself. I need to reduce the poly count for my whole scene so it will be better I do it myself


Ahh I see. I might just turn them into mesh manually. Thanks for the info

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