Hello people! My first community post on gamedev!
I am on the blender course video where we design an orc. I have reached the stage where we are baking normal and cavity maps. I run into a problem with cavity map which apparently is common among beginners: there are dark patches in the map where the low poly model is underneath the high poly model surface.
In my case, this happens around the skin patches sculpted with alpha brush in using the Draw tool. It seems that my skin patches are too dense and too elevated for the low poly model to project the cavity data. Is my analysis correct?
Is there a guidance as to what would be the ideal thickness of these skin patches to avoid baking problems? Or is there a magic formula to determine what the bake settings should be?
Thanks!