If i have more then one guard in my map they’ll still raise the alarm if i walk in front of them after they’re eliminated.
What about adding a simple bool that indicates dead and then ignores the detect function?
I have the same issue would this bool go into the AI or the actual guard blueprint? I was trying to figure it out myself but I am kind of stuck.
This is addressed later in the course. Don’t worry for now. It is a bool on the guard and the code to detect player has to ignore or simply fail to detect.