GuardBehavior State Bug

I currently have a bug with my GuardBehavior and SuspicionBehavior states. My guard currently returns to the guard behavior without waiting for the timeSinceLastSawPlayer >= suspicionTime. Any ideas what may be the problem?

AI Image 2

More information:

It seems that GuardBehavior is constantly running. When I through a print statment into guard behavior it’s tripping every update.

Nevermind, I figured it out. For some reason the suspicionTime variable wasn’t changing when I changed it in the script. Had to change it in the Unity Editor.

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms