Hi and welcome to the community.
If your guard is based on the third person character and you followed the course, this should work just as expected. I see you’ve added the metahuman but at this point in the course you shouldn’t be using one - they are added in the middle of the environment section of the course. You also can’t just use the metahuman as is, you have to create a custom blueprint which is based on the Third Person character in the third person template.
One of the key areas of game dev is work with prototypes until you are happy everything works as expected and then add things like Quixel assets and metahumans.
So, try doing this first and let me know how you get on.