Guard Catch montage not playing

The guard “catch” animation is not playing when the guard catches my player character. instead it just goes back to idle. the BT_task_catch is not a child of anything and created properly. I’m using UE5.4

Here’s what I’ve done:

  • made sure meshes are compatible
  • enabled root motion on the animation in question. tried without enabling root motion still doesn’t work.
  • made sure all logic is working properly according to the video
  • added catch function to BPI_guard
  • tried getting rid of the motion warp as gorka doesn’t use it in his video but still doesn’t work
  • created a whole new animation montage with the catch animation, still doesn’t work
  • used printstrings to make sure that the nodes are being triggered which were all true, but animation montage still doesn’t play


22.11.2024_03.34.54_REC

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