The guard “catch” animation is not playing when the guard catches my player character. instead it just goes back to idle. the BT_task_catch is not a child of anything and created properly. I’m using UE5.4
Here’s what I’ve done:
- made sure meshes are compatible
- enabled root motion on the animation in question. tried without enabling root motion still doesn’t work.
- made sure all logic is working properly according to the video
- added catch function to BPI_guard
- tried getting rid of the motion warp as gorka doesn’t use it in his video but still doesn’t work
- created a whole new animation montage with the catch animation, still doesn’t work
- used printstrings to make sure that the nodes are being triggered which were all true, but animation montage still doesn’t play