Guard aiming

At 04.25 it’s said that “if is armed? is set to true” is actually left not true? Either way true or un true my guard won’t aim.

IsArmed? is left false intentionally so that it can be set to true when the Guard detects the player.

Can you confirm that the skeletal mesh component for you guard is using ABP_Nasim?

Hey Tuomo! Been a while! I guess the wording was weird in the video, huh, I swear I did go along the video and did check the ABP… well apparently it wasn’t set to correct one! Should have done that in the first place

It has been awhile! I’m assuming I was on the money for the solution?

Yep, it works now!

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