Hello.
I’ve finally finished my version of the Laser Defender game from the 2D course, and after slightly overscoping my Block Breaker game I said to myself “Next time I’m just going to do it nice and simple”.
… This game was even more overscoped.
First off I got a good friend of mine to help out with the art (as he is a talented comic artist and has been intrested in making games).
And we started out by asking ourselves if we couldn’t make a different setting than Sci-fi for a shooter game, so we made a fantasy themed shooter instead.
Fun things I did for this project (in no particular order):
- Animations, both sprite sheet animations and code manipulated.
- the body of the character moving when steering.
- Background sprites picked at random spawning and scrolling down with the background for a more interesting background than empty ocean.
- A comic book panner.
- Music & Sfx, neither are mindblowing but I made them myself.
- Gamepad Support
- Power ups
- A enemy that takes aim before firing in the direction of the player.
- A boss fight
- Customized the wave system from the course to have it stop spawning enemies and instead move to the boss fight
- Menu system for keyboard / gamepad rather than mouse
- Healthbars
I also wanted to make a water shader & some sort of water ripple around the background objects.
But luckily I gave up on that idea, otherwise I would still not be done.
This game took a couple of months to finish due to: my full time job, still learning C#, my team mate beeing completely new to game development and unity, his job & a dash of good old procrastination.
Overall I’m very happy with what I’ve made and I’m looking forward getting started with the Glitch Garden project (because I have no idea how I would overscope such a game).