- Make sure you are on Floor 0. I’m not sure how exactly but all my tiles were floating way high off the ground and it took me a while to figure out why. Floor 0 (not floor 1) is at y=0 and then it goes by the tile size settings for each floor.
- If your tile ‘cursor’ is sideways, try pressing ‘a’, ‘s’, or ‘d’ until it looks correct, these rotate the mesh object by 90d in x, y, or z.
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Just for anyone else who might have a problem regarding point 1., it’s most likely that you held Ctrl and scrolled with mouse wheel while in the GridMap node, as that is a shortcut to changing the Floor. You can also set the Floor directly at the top, between Transform/View and GridMap