It is visable in the tutorial video too. Unless it is something that is handled in a future video there are two things missing.
In the GridSystemVisual class The ShowGridPositionRange is still using 0 for the floor value instead of gridPosition.floor.
GridPosition testGridPosition = gridPosition + new GridPosition(x, z, gridPosition.floor);
Also in both the ShootAction and GrenadeAction we need to add an extra check in GetValidActionGridPositionList to check that the GridPosition is Walkable so that we only highlight targets on the ground::
if (!Pathfinding.Instance.IsWalkableGridPosition(testGridPosition))
{
continue;
}