So one of the things I would like to do is have the player able to increase the amount of grid they are working with as a mechanic. For example lets say the player starts in a grid section. They can build and move around within it, but they also have the option to expand the grid in any of 4 directions attached to that grid piece (2D top down).
Should we make / instantiate multiple grids and link them together / allow them to interact or make just a really large grid and reveal parts of it when they attempt to explore. Which would be the best method to tackle this and how would you suggest going about it?
I found a similar visual working example of this is in the steam game âRogue Towerâ.