Grid Positioning in Games?

As per the course recommendation, posting a question here. Not sure if it applies to our current understanding of “math for games” at this point in the course, but regarding axis positioning (2D) isn’t our game grid usually only based in the lower-right quadrant of the grid where (0, 0) is actually the top left corner of our screen or is this variant from engine-to-engine?

Regards!

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