I’ve been thinking about all these grid-based games such as Dominations, Forge of Nations, Star Wars: Commander. These games seemed to have been derived from the first Warcraft game a long time ago, which I loved, and have many versions. StarFront, etc. This would be an interesting topic for beginning to intermediate programmers. I’ve enjoyed your tutorials and am enjoying more of the intermediate to advanced topics now. Thanks for all your help.
I completely agree with this. There are no decent tutorials out there for a grid based, base building-game with tower defence style gameplay.By this I mean:
Isometric/45 degree view of a 2d or 3d grid,
Build Buildings and place on grid to train troops / research new weapons etc,
Build resources generation structures,
Build defence structures to protect your base from attacks.
When attacking bases you should be able to drop your troops in open spaces on the map, which either blow up walls, attack defence towers etc, not the style where they simply follow a path around.
Then implement a online feature to attack other peoples bases and take there resources if you win.
Or a CPU controlled set of bases which to attack and who attack you.