using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour {
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start () {
Debug.Log("Welcome to Number Wizard, eh!");
Debug.Log("Pick a number, don't tell me what it is...");
Debug.Log("Higher Number you can pick is " + max);
Debug.Log("Lowest Number you can pick is " + min);
Debug.Log("Tell me if you number if your number is higher or lower than " + guess);
Debug.Log("Push Up = higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Higher");
min = guess;
guess = (max + min) / 2;
Debug.Log("Is it " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Lower");
max = guess;
guess = (max + min) / 2;
Debug.Log("Is it " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Ah ha, I got it!");
}
}
}
1 Like
Love the “eh” reference. Will you also throw in “sorry” and “moose” for good measure
1 Like