This is my code:-
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Namaste!!");
Debug.Log("You have come to a place of great Magic. Here we read Mind and Soul.");
Debug.Log("You don't believe!! You will.");
Debug.Log("Choose a number in your mind but don't tell anyone even your soul.");
Debug.Log("The highest number can be: " + max);
Debug.Log("The lowest number can be: " + min);
Debug.Log("Ommmm!! Your number is " + guess + ".");
Debug.Log("Tell me if your number is " + guess + " or higher or lower than " + guess + ".");
Debug.Log("Push Up Arrow for higher, push Down Arrow for lower, push Enter for correct.");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("I am wrong!! Don't worry, you can't resist me.");
min = guess;
guess = (max + min) / 2;
Debug.Log("Ommmm!! Your number is " + guess + ".");
Debug.Log("Tell me if your number is " + guess + " or higher or lower than " + guess + ".");
Debug.Log("Push Up Arrow for higher, push Down Arrow for lower, push Enter for correct.");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("I am wrong!! Don't worry, you can't resist me.");
max = guess;
guess = (max + min) / 2;
Debug.Log("Ommmm!! Your number is " + guess + ".");
Debug.Log("Tell me if your number is " + guess + " or higher or lower than " + guess + ".");
Debug.Log("Push Up Arrow for higher, push Down Arrow for lower, push Enter for correct.");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Now that you have witnessed the Great Magic, bow before it or it will destroy you.");
}
}
}