I don’t know if this issue happened due to this specific lecture, but I just discovered it now after adding a lot of enemies to my scene.
So basically, when I have 2 or more dead enemies on the ground, and their hitboxes (or rigidbodies) collide with anything, they start floating around like in the picture, also triggering an effect, which makes my Player character harder to control and floating a bit around himself.
I’ve tried to enable gravity on the character’s rigidbodies, but that doesn’t do anything.
I need help.
Also I can attack and hurt myself, but that’s an issue for another time.