I’ve noticed something about controlling my ship that was even mentioned in Instructor Hangout 4.2, it looks great with keys because of the gravity settings that don’t let it just SNAP back to zero throw, it lerps it smoothly… however, unless I move my gamepad in slow motion back to zero throw, when I let go fo a full throw -1 or +1 it snaps back without a lerp… and there is no gravity setting for gamepad axes…
How can I get my ship to gradually lerp back to zero throw when I release a thumbtack or slam into -1 or +1 throw so it doesn’t look so fake? It really breaks suspension of disbelief.