Grainy View

Why is my view a lot grainer than that of the class? Did I miss something?

I was playing with it and if I zoom in it kind of goes away.


Couple of things i would check, is there two duplicate meshes in the same place? that would lead to both fighting for visibility.

other thing is possibly to do with Vulkan rendering compatability, possibly see, in the top right, if changing from Forward+ to Compatability mode clears up any graphical errors.

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