Grabbing system How to

So here are my thoughts on how i would create a grabbing system:

  • I would color code the things that should be grabbed, like a slight shade
  • for the object, I believe that using inheretence would be a way to improve my coding and keep the ui of ue4 clean
    -I believe the game object would be an actor, that would have a trigger attached to it to tell wether the player is near it or not
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Good job with the challenge.

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