Grabber rotation does not change

as in the title, the rotation appears as R(0), and it doesn’t change when I move my cursor.

Could you clarify this statement? What exactly are you doing?

I added the Grabber scene component to BP_Player in the Crypt Raider project. The code worked but it always gave me the rotation to be R(0). It turned out that I didn’t change the Default Pawn Class in the Game Mode to BP_Player.

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