Grabber not releasing Unreal 5.3

After I release the button, the statue does not release, and when pressed again it is captured, it is not clear whether there is some kind of gap. It would be easier if, when the left mouse button was released, the object was simply released, and when pressed, it was held.






Solved. Just remove the 45 line
UPROPERTY(EditAnywhere)
bool Holding = false;
image

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