the grabber component i created in the crypt raider tutorial just vanished, i couldn’t add it again either, The Cpp file still exists, and so does it’s header file, but it simply isn’t attached to my player, and i can’t reattach it, does anyone know how i can get it back?
And if you compile?
i’ve live compiled, and compiled within visual studio, none of the above have worked.
Would you mind showing the output of both of those?
Live Compile:
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.2\Engine\Build\BatchFiles\Build.bat -Target="CryptRaiderEditor Win64 Development -Project=""C:/Users/Ezra/Documents/Unreal Projects/CryptRaider/CryptRaider.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="CryptRaiderEditor Win64 Development -Project=""C:/Users/Ezra/Documents/Unreal Projects/CryptRaider/CryptRaider.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\Ezra\AppData\Local\UnrealBuildTool\Log.txt
Invalidating makefile for CryptRaiderEditor (working set of source files changed)
Parsing headers for CryptRaiderEditor
Running Internal UnrealHeaderTool "C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\CryptRaider.uproject" "C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\CryptRaiderEditor\Development\CryptRaiderEditor.uhtmanifest" -WarningsAsErrors -installed
Total of 3 written
Reflection code generated for CryptRaiderEditor in 6.3081518 seconds
Building CryptRaiderEditor...
Using Visual Studio 2019 14.29.30152 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Notice: Visual Studio 2019 will no longer be supported for the installed engine in UE 5.3. Compiling code for Microsoft platforms will require Visual Studio 2022 in UE 5.4 and beyond.
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1
[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;' in CryptRaiderEditor.Target.cs.
[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB free memory per action, 3.06 GB available: limiting max parallel actions to 2
Building 3 actions with 2 processes...
[1/3] Compile [x64] Grabber.cpp
[2/3] Compile [x64] Grabber.gen.cpp
[3/3] Compile [x64] CryptRaider.init.gen.cpp
Total time in Parallel executor: 6.59 seconds
Total execution time: 15.33 seconds
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\CryptRaider.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\CryptRaider.init.gen.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\CryptRaiderCharacter.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\CryptRaiderCharacter.gen.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\CryptRaiderGameMode.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\CryptRaiderGameMode.gen.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\CryptRaiderProjectile.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\CryptRaiderProjectile.gen.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\Grabber.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\Grabber.gen.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\Mover.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\Mover.gen.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\TP_PickUpComponent.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\TP_PickUpComponent.gen.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\TP_WeaponComponent.cpp.obj was modified or is new
File C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Intermediate\Build\Win64\x64\UnrealEditor\Development\CryptRaider\TP_WeaponComponent.gen.cpp.obj was modified or is new
Building patch from 16 file(s) for Live coding module C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Binaries\Win64\UnrealEditor-CryptRaider.dll
Creating library C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Binaries\Win64\UnrealEditor-CryptRaider.patch_0.lib and object C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Binaries\Win64\UnrealEditor-CryptRaider.patch_0.exp
Successfully linked patch (0.000s)
Patch creation for module C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\Binaries\Win64\UnrealEditor-CryptRaider.dll successful (0.000s)
Visual studio compilation:
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" CryptRaider Win64 Debug "C:\Users\Ezra\Documents\Unreal Projects\CryptRaider\CryptRaider.uproject" -waitmutex
Log file: C:\Users\Ezra\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for CryptRaider (no existing makefile)
Targets cannot be built in the Debug configuration with this engine distribution.
That’s not theb right build task. You need to use
CryptRaiderEditor Win64 Development Build
thank you very much, this has worked
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