Grab Object

I’m thinking the player pawn will be promoted to a character so it can “HAVE” things that has things
there may be a trigger volume around the character

If the pawn is in the characters tiger volume and pawn is grab-able and the object gets selected:

the pawn = character’s pawn

I’m thinking there well be another private UPROPERTY to make an object gradable within unreal editor.
The pawn we are using as the body may be redefined in the header file so we can work with the logic in the cpp file.

Privacy & Terms