Been looking forward to doing some character animation! Hopefully Blender is nicer to tech artists and character riggers than Maya was…
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If it is your first time on Blender, keep it simple.
Just follow the lessons, because it’s complex enough.
Do you really need knee and hip bones?
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No, but I’m noticing blender has a bit of a different philosophy on animation nodes compared to other software I’m experienced with so I’m curious to shake it down a little bit and see how it handles different situations.
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