Got it wrong!

Had to use “Left” and “-Left” instead of “Forward” and “-Forward”. I got my axes muddled, but I still got it working.

Hurrah!!!

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Well-done!

I found myself using Vector3.up and Vector3.down as shorthand in my rotation-code. It’s non-intuitive, so I just added a remark to point-out that it was shorthand for Vector3(0,1,0) or Vector3(0,-1,0), so I wound-up typing it all anyway, lol.

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