Got a random “NullReferenceException: Object reference not set to an instance of an object” after adding a second enemy during the testing that now won’t go away. Doesn’t effect anything but is definitely weird that it randomly showed up. Full stack trace below.
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Graphs.Edge.WakeUp () (at <d23becb8b2df477aa083ac4ab8993882>:0) UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List1[T] inEdges, System.Collections.Generic.List1[T] ok, System.Collections.Generic.List1[T] error, System.Boolean inEdgesUsedToBeValid) (at <d23becb8b2df477aa083ac4ab8993882>:0) UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at <d23becb8b2df477aa083ac4ab8993882>:0) UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at <d23becb8b2df477aa083ac4ab8993882>:0) UnityEditor.Graphs.Graph.WakeUp () (at <d23becb8b2df477aa083ac4ab8993882>:0) UnityEditor.Graphs.Graph.OnEnable () (at <d23becb8b2df477aa083ac4ab8993882>:0)