static int activeScene=0
void Start()
{
//.....and down bellow
void LoadNextScene()
{
SceneManager.LoadScene(++activeScene);
}
void LoadCurrentScene()
{
SceneManager.LoadScene(activeScene);
}
So i set myself a challenge to do the scene swapping before watching the video and this is what i came up with, i think its simpler.
I figured out that variable must be static for this to work, if its not, then the variable will keep resetting to 0 after loading next scene.