Goober triggers next level

Hi All,
I added Goobers to level 2, guarding the exit. When the player waits long enough, the Goober is the one to fire OnTriggerEnter2D instead of the player. Just something others should watch out for!

This shouldn’t really happen. At the end of the next lecture (‘Game Session Controller’), Rick changes the trigger to only load the next level if the player enters it

Privacy & Terms