Golden texture turns black when baking as combined texture

Hello There.

I’m following along the steps @Grant_Abbitt described in the “Exporting the Textures” module, using an Emission shader to combine the color and cavity map.

Here is how it looks using the mixer node.

And here it is the same but using the combined texture. The golden items turned black.

Interestingly, there is no issue with the shackle. It is still silver, grey.

Here are the baking settings.

This is the color map for a shell vs the combined bake (emission node).
image vs image
The yellow colour is gone.

I tried a bake using the combined option, instead of emission. Same result. Tried to dial down the metallic value from 1 to 0.9 (white to a slight grey), Nope.

Any suggestions?

Cheers,
Ray

Ok, ended up adding the missing bits in Krita.

Well, the hard way then :smiley:

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Argh … found the issue and fixed it. The roughness map had no information for these items.

o7

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Well sorted out in the end!

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This gave me a major headache. :smiley:

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