understanding the modifiers well enough i am putting my own spin on the course designs but for my personnel ones I’m kind of winging it as I’m stagnant for ideas in terms of modular design I’m gonna mess with more modifier on my personnel project as in place of tanks I’m gonna try and make attack helicopters I’m going somewhat of of halo terms of design as the turrets and launchers in that game a virtually the same on its air and ground vehicles (for the humans anyway) and a truck with a trailer seems like its useful to resupply the fronts all in all my personnel design in the part of the course might not be as drastic as my mechs but il be trying my hardest
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Great adaptation of the course instructions.
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Just a little note you should pay attention to where things are placed in reality. Take the trailor for example - you would not place the wheels that far apart if you want to reach 100 km/h. Also the wheels of the trucks are not in an optimal place for real life physics.
Good one.