Theme / Style:
- Godzilla rampages through New Tokyo in a top-scrolling bullet hell
- Old school arcade style
Player Experience:
- Player feels big, powerful, destructive, unstoppable
- Being swarmed by an army of ants
- Race against time
Core Mechanic
- Shoot flame breath at enemies
- Shoot flame breath to destroy target buildings
- Dodge bullets
- Reach the end before time runs out
Game Loop:
- Single level with 5 enemy waves. Player must stay at bottom of screen while fighting.
- Reach the final wave before timer runs out
- Player walks forward after each wave - destroy some buildings still in the way to advance
- Life reaches zero = godzilla punched back, has to walk forward again, losing time.
- End of final wave, reach military research facility.
- Must destroy military research before timer reaches zero
- If you don’t, research facility time machine teleports you back in time, and you start over
Feature Analysis:
- Core Gameplay
- Player, Movement, Shooting
- Enemies, Movement, Predetermined path
- Destructible building targets
- Player Health (reaching zero triggers knockback)
- Health recharges slowly when out of danger
- Secondary features
- Score
- Enemies shoot
- Big knockback hit if you take too much damage
- You lose time having to walk back
- Enemies won’t advance past an invisible line, so you are given chance to recharge as you walk back into the game
- Polish
- Visual Effects from hits
- Building destruction animation and new sprite
- Sound effects
- Menus/Screens
- Content / tuning
- Enemy variants and waves
Art Assets:
- Player Godzilla
- Enemy Ships
- helicopters, tanks
- Projectile
- Player
- Longshot breath
- Near-shot AOE breath
- Enemy
- Little bullets
- Big bullets
- Player
- Destructible buildings
- 2 types
- Background sprite
- Main pixel art path - the big road Godzilla walks down
- Final Military Base building
- Fonts (score text, menu)
- UI Sprites (buttons, canvas stuff)