I am woking through the Godot for mobile course. So far everything has worked as expected. I am now trying to export to Xcode and run on my iPhone and when the game starts to run it crashs and the following errors are in Xcode.
AddInstanceForFactory: No factory registered for id <CFUUID 0x60000027a500> F8BB1C28-BAE8-11D6-9C31-00039315CD46
ERROR: AudioOutputUnitStart failed, code: -50
at: start (drivers/coreaudio/audio_driver_coreaudio.cpp:251)
It appears to be audio related. Some Googling is referencing the AVFoundation framework, but I don’t have enough experience with Xcode to track down if that is an issue.
This is happening on a Macbook Air with the M2 processor.