Godot Progress

I’ve been working on a lot of projects since my last posts regarding my Playgrounds demo and Invaders Spin. I’ve spent a lot of my coding time still working on my Happy Pets remake project, which I’ve made a ton of progress on and am really reaching a point I’m proud of.

I have dogs, cats, rabbits, turtles, and frogs added to the game and each have their own minigames. Pets can be aged over time, or rushed up with biscuits, and then bred as adults so you can mix colors and markings. You can also buy pets furniture to raise their happiness and get more coins when they’re not hungry. Time progresses offline as well.

You can test this build on my itch page here! HappyPets ~ Playful Paws by HobbyPirates-JazziB The password is ‘h4ppyh0mes’ but it wont be forever


Sadly, for the remake itself, I actually want to add asynchronous multiplayer and create a login system. So, after getting an update out for New year’s itchio playtest, I’ve been working on trying to learn Supabase and connect it to Godot for learning log in systems.In learning how to try and do this myself, I have created the prototype “IdleTextPets” that you can play here on itchio if you have some time to check it out. Feel free to add me on there as “hobbyp”!

I wanted to try and get a framework to reference for creating the systems I wanted for pets, colors, breeding, rooms, and of course logging in and adding friends with the ability to send gifts. I was only planning it as a private reference project, but once I got it to this point, I felt pretty proud of it and decided to share it.

Using this, I’ve started work on trying to create a login system and implement things from where I’m at into my Happy Pets remake so far, which of course refactoring things is not fun and it has been very buggy, but I am making progress.


I decided to take some time from stressing over Supabase and furniture in the game to go ahead and finally finish the expansion I created for the GDQuest 3D FPS tutorial you can find free here as I was craving some easy warm up for 3D godot.

You can try playing my MONSTERS demo here on itchio!

I finished most of it back in October but then started to deal with scope-creep and paused the project itself. Returning to it now, I think it’s actually at a fine point to share. I may still add things to it in the future, but I don’t want it gathering dust in my folders anymore unplayable. If you run into any bugs or issues, I’d love to know!

It’s nice to keep an update with myself here, and I appreciate anyone following my journey of learning Godot. Other than working on my Happy Pets Remake, and potentially expanding old projects, I’m not sure what else I’ll be working on soon right now. Love to think I’ll keep going on the 20 Games challenge, but I may skip around in it now that I’m more confident.

Happy Tuesday!

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Way to go!

Yeah, if you’re going to deal with multiplayer, it helps a lot to design around that from the very beginning, as it tends to interact with just about everything in the project. Refactoring for that is a huge undertaking, but of course, that doesn’t mean it can’t be done.

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